Pembroke/Castilles War 08'
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ResultsSteel Scenarios (2) - Castilles
Steel Champions Battle (1) - Pembroke with Sir Alaric
Ren Scenarios (1) - Pembroke, (1) - Castilles
Ren Champions Battle (1) - Castilles with Squire Nimoway
Shinai Scenarios (2) - Castilles
Arts Knights List (4) - Castilles
Arts Journeymans List (4) - Pembroke
Archery (3) - Castilles
Archery Champions Battle (1) - Pembroke with Sir Alaric
Totals
Castilles (13)
Pembroke (7)
Scenarios
Steel
1) Champion's Battle; Pole axes, best 2/3, killing blows only.
2) Open field Melee': No missiles may be used, all blows count, last
man standing.
3) Open field Melee'; All missiles may be used, all blows count,
last man standing.
Shinai
1) Capture the Flag; Each team starts with a flag and a designated
flag bearer. The flag may be handed off to a teammate or taken by an
opponent when the flag bearer is killed, it is immediately dropped
to the ground and may be picked up. It may be carried in any hand,
even if a secondary is carried. The flag may not be thrown, hidden,
or used for attack or defense.
The side that captures and carries the enemy flag back to their side
wins.
Arrows and Javelins allowed, all blows count.
2) Bridge Battle; Each team starts on opposite sides of the bridge.
To win, one side must have at least one teammate cross to the other
side of the bridge with both feet touching for a 3 count. There
shall be no crossing except by bridge, running into opponents, or
jumping over anyone.
Arrows and Javelins allowed, all blows count.
3) Open field Melee'; All missiles, gleaning allowed, all blows
count, last man standing.
Renaissance
1) Champion's Battle; Gypsy Rope Fight- single rapier, off hands
tied together by a rope. The Rope may be used to parry and entangle.
Best 2/3, Killing blows only.
2) Greek Bridge Battle; One fighter at a time from each team enters
the bridge, when a fighter is killed he is immediately replaced by
another from that team. Wounds carry over, all blows count, fight
till one team is eliminated. No missles may be used.
3) Open field Melee'; Arrows and Javelins allowed, all blows count,
Death from behind allowed, last man standing.